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CNGH RPG
  • The Plan
  • Designers
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  • Rules Online!

Playtest Core Rules

  • 5E Conversions
  • Introduction
  • The Cool Name RPG Basics
  • Action Checks and Challenges
  • Character Attributes
  • Modus Operandi (MO)
  • Action Types
  • Encounters
  • Combat Encounters
  • Vitality, Wounds, and Healing
  • Action Encounters
  • Social Encounters
  • Spellcasting
  • Character Creation
  • Lineages
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Equipment

14 min read

An adventurer is only as good as their gear. Strong blades, sturdy armor, thick ropes, nutritious rations, and a host of other items are necessary if you want your character to survive their Adventures.

Medieval Pricing #

The equipment prices provided here roughly equate to prices in Europe during the late 13th and early 14th centuries. Under this system the gap between the wealthy people and the common people is much more pronounced. Using a real-world foundation also allows us to more easily measure what is “a lot of money,” what a common person might realistically afford to buy, and how an adventurer’s wealth will be perceived by a community. In addition, the base economy is based on the Silver Piece rather than the Gold Piece.

How Much Money is a Silver Piece? #

It is one thing to say that something costs 1 sp, but it is another thing entirely to understand how valuable a silver piece feels to a person living in a medieval fantasy setting. When you tell a person in your game world something costs 1 sp do they laugh it off and toss you the coin without another thought? Or do they reluctantly pull the precious piece of silver from their purse and wince as they hand it over?

To help you to get a better sense of this, we studied the income, expenses, and general cost of living for people in late 13th and early 14th century Europe. By comparing similar cost of living expenses in the United States at the time of this book’s publication, especially disposable income, we can get a rough idea of how much a particular coin feels like to a person living in the fantasy game world.

Fantasy CoinFeels Like…
1 Copper Piece$8 USD
1 Silver Piece$80 USD
1 Gold Piece$800 USD

Put this way, suddenly that silver piece you tossed to the barkeep is a heck of a good tip.

Keep in mind that this is not a tool for converting Earth prices to fantasy roleplaying game prices. Factors such as mass production, global trade, and new materials make a direct comparison of prices impossible. Using the comparison above, however, we know that when you give somebody a cp, it feels like the same as handing someone eight American dollars here on Earth.

Weapons #

Weapons in Cool Name RPG have the following qualities:

  • Name: Weapon name.
  • Cost: Weapon cost.
  • PA: Primary Attribute used when performing an Attack Action with this weapon. Some weapons list more than one Attribute. With these weapons the attacker may choose which Attribute to use when determining their Attack Action Score.
  • Attack: A modifier to the character’s Action Score (+# AS) or Difficulty Score (+# DS) when making an Attack Action Check using this weapon.
  • Parry: A modifier added to the character’s Parry Defense Score (+#) when wielding this weapon and using a Parry Defense. A listing of NA means the weapon may not be used for a Parry Defense.
  • Effect: A modifier to the Effect of a successful Attack Action Check using this weapon.
  • Weight: The weight of the weapon.
  • Properties: A list of the weapon’s special properties.

Note that NPC Attack and Defense scores listed in NPC statblocks already include the benefits and disadvantages of their weapons.

Weapon Properties #

Many weapons have special properties.

Ammunition (#): The weapon uses ammunition in the amount of the number on each Attack Action Check.

Dangerous: The weapon is especially difficult to wield. On a roll of 1 on all the dice of an Attack Action Check, the weapon injures the wielder, inflicting d6 Body Vitality damage. Armor (Body) reduces the amount, minimum of 1.

Fragile: On a roll of 1 on all the dice of an Attack Action Check the weapon breaks and is ruined.

Grab: If the attacker wishes, they may perform a Grab Action with this weapon instead of an Attack Action.

Light: The weapon may be used as an off-hand weapon providing a +1 modifier to the character’s Parry Defense.

Loading: Loading this weapon is a Minor Action.

Long: The weapon may be used to attack Targets Across the Room but it cannot be used to attack foes at Reach.

Non-Lethal: This is a non-lethal weapon. Wounds caused by this weapon do not trigger a Death Check.

Piercing: The Effect of a successful Attack Action Check ignores 1 point of Armor (Body).

Range: The weapon may be used to take Ranged Attack Actions. The two ranges listed are the short and long ranges using the standard distance increments: Reach (R), Across the Room (AR), Stone’s Throw (ST), or Bow Shot (BS). Add a +1 modifier to the Difficulty Score for Attack Action Checks against targets at long range or closer than short range. You may not use this weapon to make Ranged Attack Action Checks against opponents farther away than long range.

Slow-Loading: Loading this weapon is a Major Action although no Action Check is required.

Two-Handed: The weapon must be wielded with two hands.

Versatile: The weapon may be used with a two-handed grip. Add +1 to the Effect of successful Attack Action Checks when this weapon is used two-handed.

NameCostPAAttackParryEffectWeightProperties
Swords and Daggers   
Dagger5 spCor–––1 lb.light, range AR/ST
Sickle5 spCor+1 DS–+12 lb.light
Scimitar20 spStr+1 AS–+13 lb.light
Shortsword6 spCor––+12 lb.light
Rapier100 spCor+2 AS+1–2 lb.light, fragile
Longsword100 spCor/Str+1 AS+1+13 lb.versatile
Greatsword200 spStr+1 DS–+36 lb.two-handed
   
Axes   
Handaxe10 spCor/Str––+12 lb.light, range AR/ST
Battleaxe100 spStr+1 DS–+24 lb.versatile
Greataxe150 spStr+2 DS–+37 lb.two-handed
   
Clubs, Maces, and Flails   
Club1 spStr–––2 lb.light, non-lethal
Light hammer3 spStr+1 AS––2 lb.light, range AR/ST
Mace10 spStr+1 AS–+14 lb.—
Quarterstaff1 cpStr+1 AS+1–4 lb.two-handed, non-lethal
Flail50 spCor+2 DSNA+22 lb.grab
Greatclub30 spStr––+210 lb.two-handed, non-lethal
Morningstar100 spStr+1 AS–+24 lb.—
War hammer50 spStr––+22 lb.versatile
War pick50 spStr––+22 lb.versatile
War flail100 spCor+1 DS–+26 lb.two-handed
Whip10 spCor+2 DSNA–3 lb.long, grab, dangerous
   
Spears and Polearms   
Spear3 spStr/Cor–––3 lb.range AR/ST, versatile
Trident50 spCor––+14 lb.range AR/ST, versatile
Glaive20 spStr–NA+16 lb.long, two-handed
Halberd40 spStr–NA+26 lb.long, two-handed
Pike40 spStr–NA+318 lb.long, two-handed
Lance (long spear)6 spStr/Cor–NA–6 lb.long, special
Maul150 spStr+2 DS–+310 lb.two-handed
   
Simple Ranged Weapons   
Dart5 cpStr/Cor–NA+11/4 lb.range AR/ST
Sling2 cpCor–NA–—Ammunition (1), loading, range 30/120
Shortbow10 spCor–NA+12 lb.ammunition (1), range AR/BS, loading, two-handed
Crossbow, light50 spCor+1 ASNA+25 lb.ammunition (1), range AR/BS, slow-loading, two-handed, piercing
Javelin8 spStr/Cor–NA+12 lb.range BS/BS
   
Marital Ranged Weapons   
Blowgun10 spCor+1 DSNA–1 lb.ammunition (1), range AR/ST, loading
Crossbow, hand30 spCor+1 ASNA–3 lb.ammunition (1), range AR/ST, light, loading
Longbow90 spCor–NA+13 lb.ammunition (1), range ST/BS, two-handed
Crossbow, heavy100 spCor+1 ASNA+218 lb.ammunition (1), range AR/BS, slow-loading, two­‐handed, piercing
Net100 spCor–NANA3 lb.grab, range R/AR
   
Ammunition and Accessories   
Arrows (24)16 sp   —3 lb.—
Blowgun needles (50)1 sp   —1 lb.—
Quarrels (20)6 sp   —4 lbs.—
Sling bullets, lead (10)1 sp   +11 lb.—
Sling bullets, stone (10)1 cp   —1 lb.—
Bowstring5 cp   ———
Quiver1 sp   —1 lb.—
Scabbard, dagger5 sp   ———
Scabbard, sword10 sp   1d41 lb.—
Sheath, dagger1 sp   ———
Sheath, sword3 sp   ———
Whetstone1 cp   ———

Armor and Shields #

Armor and Shields reduce the Effect of successful Attack Action Checks made against the wearer, down to a minimum of 1. A readied shield also allows the individual wielding it to use the Block Defense.

Armor Training #

As your character learned their MO, they were trained in the use of certain types of Armor. Each MO lists the Armor Types that members of that MO are trained to use.

You can wear Armor Types that are not listed in your MO description, but when you are wear armor untrained, you suffer a +1 modifier to all Difficulty Scores for Action Checks based on Strength or Coordination.

Armor Traits #

Armor and shields have the following qualities:

  • Name: The name of the armor.
  • Cost: The armor’s cost.
  • Armor (Body): The amount by which the armor reduces the Effect of a successful Attack Action check before reducing Challenge Points or Body Vitality Points. Even with armor, the minimum Effect of any successful Attack Action Check is always 1.
  • Block: The amount by which the shield increases the character’s Block Defense.
  • Weight: The weight of the armor.
  • Properties: A list of the armor’s special properties

Properties #

Armor and shields may have one or more of the following special properties.

  • Hardened: Ignores the Piercing weapon property.
  • Padded: If an enemy inflicts a Wound with a non-lethal weapon, the wearer may ignore the Wound.
  • Rigid: Adds a +1 modifier to Difficulty Scores for Coordination Action Checks. This modifier stacks with the modifier for wearing armor you are not trained to wear.
ArmorCostArmorBlockWeightProperties
Light Armor 
Leather60 sp1 (Body)NA8 lb.—
Linothorax120 sp1 (Body)NA4 lb.—
Padded gambeson100 sp1 (Body)NA10 lb.padded
      
Medium Armor 
Chain shirt (Haubergeon)150 sp2 (Body)NA25 lb.—
Breastplate (Cuirass)200 sp2 (Body)NA10 lb.hardened
Half plate (Corselet)500 sp3 (Body)NA25 lb.hardened, rigid
      
Heavy Armor 
Padded gambeson (Leather Fronted)500 sp3 (Body)NA20 lb.padded
Chain hauberk300 sp3 (Body)NA40 lb.—
Splint500 sp3 (Body)NA35 lb.hardened
Plate2500 sp4 (Body)NA55 lb.hardened, rigid
 
Shields 
Buckler10 sp——2 lb.—
Medium shield40 sp—+18 lb.—
Large shield60 sp1 (Body)+120 lb.—

Containers #

ContainerCostWeight1Capacity
Bottles, Cannisters, and Vials
Case, leathern (map or scroll)5 sp12 oz.13″ x 4″
Case, wooden (map or scroll)5 sp1 lb.13″ x 4″
Flask, tin3 sp4 oz.10 oz.
Mug, pewter1 sp1.5 lb.16 oz.
Mug, wood6 cp6 oz.16 oz.
Potion bottle, clay6 cp6 oz..5-3 oz.
Potion bottle, glass3 sp6 oz..5-3 oz.
Potion bottle, leather1 sp6 oz..5-3 oz.
Potion bottle, metal3 sp6 oz..5-3 oz.
Potion bottle, wood1 sp6 oz..5-3 oz.
Vial, glass1 sp6 oz.4 oz.
Waterskin3 sp1 lb. (9 lb. full)1 gallon
Chests 
Chest, leathern (small)8 sp13 lb.2 cubic feet
Chest, wooden (small)6 sp18 lb.2 cubic feet
Chest, wooden (medium)14 sp60 lb.7 cubic feet
Pouches and Packs
Backpack, canvas20 sp5 lb.1 cubic foot, 30 pounds of gear
Backpack, leather60 sp8 lb.1 cubic foot, 35 pounds of gear
Backpack, wicker8 sp3 lb.1 cubic foot, 25 pounds of gear
Pouch3 sp1 lb.1/5 cubic foot, 6 pounds of gear
Pouch, component10 sp1 lb.,1/5 cubic foot, 6 pounds of gear
Purse4 sp10 oz.500 coins, 2 pounds of gear
Purse, wired10 sp12 oz.500 coins, 2 pounds of gear
Sacks
Sack, canvas (small)2 sp1 lb.1 cubic foot, 30 pounds of gear
Sack, canvas (large)7 sp5 lb.5 cubic feet, 150 pounds of gear
Sack, canvas (medium)3 sp2 lb.2 cubic feet, 60 pounds of gear
1. Weight when empty

Clothing #

ItemCostWeight
Clothing
Belt2 sp7 oz.
Belt, component10 sp1 lb.
Boots15 sp1.5 lb.
Boots, hide22 sp2 lb.
Breeches15 sp1 lb.
Breeches, hide23 sp1.5 lb.
Breeches, leather20 sp1.5 lb.
Cap3 sp4 oz.
Cloak50 sp2.5 lb.
Cloak, fur-lined200 sp8 lb.
Cloak, wool150 sp4 lb.
Chemise8 sp1 lb.
Dress30 sp2 lb.
Gloves2 sp2 oz.
Gloves, hide2 sp9 oz. 
Hat10 sp4 oz.
Hood5 sp10 oz.
Hood, masked7 sp12 oz.
Hose10 sp10 oz.
Plague mask15 sp1.5 lb. 
Robe30 sp2.5 lb.
Robe, acolyte’s20 sp2 lb.
Robe, surgeon’s35 sp2 lb.
Robe, wool180 sp4 lb.
Sandals2 sp8 oz. 
Shoes3 sp10 oz.
Shoes, soft soled5 sp8 oz.
Socks1 sp4 oz.
Tabard15 sp2 lb.
Toga20 sp2 lb. 
Tunic, linen6 sp1.5 lb.
Undergarments1 sp5 oz.
Vest12 sp1 lb.
Vest, hide10 sp1.5 lb.
Vestments25 sp2 lb. 
Wimple5 sp10 oz.
Accessories
Clasp1 sp— 
Hair pins (1 set)1 sp—
Mask8 cp8 oz. 
Ring, gold8 sp—
Ring, signet15 sp—

Adventuring Gear #

ItemCostWeight
Acid (vial)30 sp10 oz.
Altar, portable10 sp5 lb.
Antitoxin (vial)50 sp10 oz.
Banner10 sp1 lb.
Bedroll24 sp7 lb.
Bell (small)8 sp—
Blanket22 sp7 lb.
Block and tackle50 sp5 lb.
Bowl, bronze ritual (small)2 sp1 lb.
Calling card1 sp—
Caltrops (bag of 20)3 sp2 lbs.
Censer5 sp2 lb.
Chain (10 feet)5 sp10 lb.
Chalk (1 piece)1 cp—
Clocks
   Sundial1 sp5 lb.
   Hourglass250 sp1-5lb.
   Water clock (klepsydra)1 sp2 lbs.
   Mechanical3200 sp10+ lb.
   Magical5000 spVaries
Collapsible rod50 sp2 lb.
Compass100 sp—
Dice3 cp—
Grappling hook20 sp4 lb.
Hammock25 sp—
Handkerchief, linen5 cp—
Handkerchief, silk3 sp—
Holy symbol20 sp1 lb.
Holy water (flask)25 sp1 lb.
Hunting trap8 sp25 lb.
Incense (1 block)1 sp—
Incense burner, metal1 sp8 oz.
Ink (1 ounce bottle)2 sp—
Magnifying glass100 sp1/2 lb.
Manacles1 sp6 lb.
Mess kit, tin6 sp1 lb.
Mess kit, wood1 cp2 lb.
Mirror, hand (metal)1 sp8 oz.
Needle, sewing2 cp—
Paper2 sp/sheet—
Parchment1 sp/sheet—
Paper, folio2 sp—
Paper, quire8 sp—
Paper, sheet1 sp—
Parchment, folio8 sp—
Parchment, quire32 sp—
Parchment, sheet4 sp—
Pen, quill7 cp—
Pennoncelle9 sp1 lb.
Perfume (vial)20 sp—
Pipe, clay2 cp—
Pipe, wood1 sp—
Piton6 cp1/4 lb.
Playing cards18 sp—
Poison, basic (vial)100 sp—
Pole (10 foot)1 cp7 lb.
Ram, portable4 sp35 lb.
Razor6 sp—
Rope, hempen (50 feet)1 sp10 lb.
Rope, silk (50 feet)10 sp5 lb.
Scale and weights, portable30 sp3 lb.
Sealing wax2 sp—
Shackles and chain20 sp16 lb.
Signal whistle2 cp—
Soap1 sp—
Spectacles1250 sp—
Spikes, iron (x10)3 sp5 lb.
Spyglass2000 sp1 lb.
Spit, cooking30 sp10 lb.
String (250 feet)5 cp5 oz.
Tent, canvas campaigning400 sp150 lb.
Thread, spool5 cp—
Tinderbox8 cp1 lb.
Treasure Map5 sp—

Instruments #

ItemCostWeight
Bagpipes30 sp6 lb.
Drum6 sp3 lb.
Dulcimer25 sp10 lb.
Flute2 sp1 lb.
Horn3 sp2 lb.
Lute35 sp2 lb.
Lyre30 sp2 lb.
Pan flute12 sp2 lb.
Shawm2 sp1 lb.
Viol30 sp1 lb.

Lodging and Meals

Lodging and MealsCost 
Meal, modest1 sp
Meal, comfortable5 sp
Meal, wealthy1 gp
Room, squalid (stables)1 cp/night
Room, modest (common room)3 cp/night
Room, comfortable (shared room)1 sp/night
Room, wealthy (private room)1 gp/night
Stabling for horse (fodder included)2 sp/night
Candles for your room1 cp/night
Fuel for the room’s fire3 cp/night
Beverages1MugJug
Ale, common3 cp2 sp
Wine, common6 cp—
Tea and Hot Drinks1Mug
Blackleaf Tea2 sp
RationsCostWeight
Rations, standard3 sp/day2 lbs.
Rations, miner’s5 sp/day1 lb.
Market
Sweetbread2 cp4 oz.
Bread3 cp/loaf1 lb.
Butter5 cp1 lb.
Cheese5 cp1 lb.
Chicken (dressed)2 sp4 lb.
Eggs5 cp/dozen1 1/2 lb.
Flour2 cp1 lb.
Fruit, dried2 sp1 lb.
Goose (dressed)4 sp7 lb.
Peacock tail4 sp8 oz.
Salt1 cp1 lb.
Spice (food), common5 cp1 oz.
Spice (food), uncommon1 sp1 oz.
Spice (food), rare5 sp1 oz.

1 It is expected that the container will be returned

Light Sources #

ItemCostWt.RadiusDuration
Candle, tallow5 cp4 oz5 ft./5 ft.4 hours
Candle, wax2 sp4 oz5 ft./5 ft.4 hours
Coin Light—5 ft./5 ft.Permanent
Lamp, clay (2 oz.)2 cp1 lb.10 ft./10 ft.1 hour/oz.
Lantern, bullseye (10 oz.)10 sp2 lb.60 ft./60 ft. cone1 hour/oz.
Lantern, hooded (10 oz.)5 sp2 lb.30 ft./30 ft.1 hour/oz.
Lantern, sailor’s (5 oz.)10 sp1 lb.25 ft./25 ft.1 hour/oz.
Oil (10 oz.)2 cp10 oz.––
Oil (10 oz., clay flask)12 cp1.5 lb.––
Rushlight (x10)1 cp—5 ft./5 ft.15 minutes
Torch (5)1 cp5 lb.20 ft./20 ft.2 hours

Books #

TypeCostWeightNotes 
Book, folio2 sp—More of a pamphlet; 8 pages
Book, unique subject800 sp2 lb.300 pages 
Book, rare subject400 sp2 lb.300 pages 
Book, uncommon subject200 sp2 lb.300 pages 
Book, common subject120 sp2 lb.300 pages 
Book, blank100 sp2 lb.300 pages 
Spellbook, blank600 sp3 lb.300 pages 
     
Size  
Miniaturex3x1/42″ x 3″ x 1/2″ 
Travelx1x1/26″ x 4″ x 1″ 
Standardx1x111″ x 8.5″ x 2″ 
Oversizedx2x224″ x 19″ x 4″ 
Length    
Shortx1/2x1/21/2 thickness 
Mediumx1x1standard thickness 
Longx2x2double thickness 


Maps #

ItemCost
Base Map Cost100 sp
CoverageCost Modifier
Localx 1/2
Local Regionx 1
Regionx 1.5
Kingdom or Wide Regionx 2
Worldx 3
Precision 
Few detailsx 1/2
Average detailsx 1
Many detailsx 2
Extremely detailedx 3
Subject 
Known landsx 1
Wildsx 1.5
Unknown locationx 2
Legendary locationx 3

Animals and Vehicles #

ItemCostCarrying Capacity
Domestic Animals 
Boar30 sp—
Bull80 sp—
Cow60 sp—
Chicken1 sp—
Dog, hunting480 sp25 lb.
Dog, fighting600 sp30 lb.
Donkey100 sp200 lb.
Duck2 sp—
Falcon, hunting200 sp—
Goat26 sp45 lb.
Goat, kid13 sp—
Goose3 sp—
Lamb6 sp—
Mule120 sp300 lb.
Oxen (pair)200 sp—
Pig3 sp—
Pigeon1 cp—
Pony100 sp150 lb.
Sheep12 sp—
 
Horses 
Draft horse, common120 sp450 lb.
Draft horse, fine240 sp600 lb.
Riding horse, common150 sp300 lb.
Riding horse, fine300 sp250 lb.
Riding horse, knights1200 sp450 lb.
Warhorse, common5000 sp630 lb.
Warhorse, knight’s15,000 sp650 lb.
 
Saddles and SuppliesCostWeight
Barding, gambeson500 sp40 lb.
Barding, leather, and chain1000 sp75 lb.
Barding, plate3000 sp150 lb.
Bit and bridle, riding5 sp1 lb.
Bit and bridle, war10 sp1.5 lb.
Fodder (1 day)1 sp10 lb.
Horse blanket2 sp½ lb.
Horse collar2 sp45 lb.
Horseshoe4 sp2.5 lb.
Ox Bow5 cp66 lb.
Saddle, exotic250 sp30 lb.
Saddle, pack70 sp30 lb.
Saddle, riding70 sp30 lb.
Saddle, war100 sp40 lb.
Saddlebags20 sp6 lb.
Saddlebags, dog10 sp2 lb.
Saddlebags, goat10 sp2 lb.
Spurs5 sp5 oz.
Yoke, single24 sp15 lb.
 
Vehicles 
Cart50 sp 
Cart, hand20 sp 
Chariot1900 sp 
Litter8 sp 
Wagon100 sp 
Wheelbarrow6 sp 

Tools #

ItemCostWeight
Tools
Anvil58 sp250 lb.
Axe, woodcutting5 sp7 lb.
Chisel6 sp8 oz.
Crowbar7 sp3 lb.
Falx (type of sickle)10 sp1 lb.
Grindstone, sharpening3 sp75 lb.
Hammer, small3 sp2 lb.
Hammer, sledge5 sp12 lb.
Hook, reaping3 sp1 lb.
Hook, weed2 sp1 lb.
Knife, skinning2 sp8 oz.
Knife, small1 sp—
Net, hunting (partridge)56 sp3 lb.
Pickaxe4 sp10 lb.
Pincers, iron4 sp2 lb.
Pliers, iron2 sp1 lb.
Ploughshare10 sp10 lb.
Shovel, wood8 cp3 lb.
Shovel, metal3 sp4 lb.
Sickle, long handled3 sp5 lb.
Thieves’ tools25 sp1 lb.

Adventurer’s Package #

ItemCostWeight
Waterskin3 sp9 lb.
Backpack, canvas20 sp5 lb.
Pouch3 sp1 lb.
Sack, canvas (medium)3 sp2 lb.
Bedroll24 sp7 lb.
Chalk (x2)2 cp—
Messkit, tin6 sp1 lb.
Needle, sewing (x2)4 cp—
Razor6 sp—
Rope, hempen (50 ft)1 sp10 lb.
Soap (x2)2 sp—
Spike, iron (x2)6 cp1 lb.
String (250 ft)5 cp—
Thread, spool5 cp—
Tinderbox8 sp1 lb.
Rations (x7)21 sp14 lb.
Salt (1/2)1 cp—
Spice (Common) (x2)1 sp—
Hammer, small3 sp2 lb.
Knife, small1 sp—
Candle, tallow (x2)1 sp—
Torch (x5)1 cp5 lb.
Whetstone1 cp—
Totals:105 sp 5 cp59 lb. 6 oz.
   

Common Clothing Package #

ItemCostWeight
Belt2 sp—
Boots15 sp1 lb. 8 oz.
Tunic, linen (x2)12 sp3 lb.
Breeches (x2)30 sp2 lb.
Cloak50 sp2 lb. 8 oz.
Gloves2 sp—
Socks (x3)3 sp—
Undergarments (x3)3 sp—
Totals:117 sp11 lb. 5 oz.

Spellcaster’s Package #

ItemCostWeight
Waterskin3 sp9 lb.
Backpack, canvas20 sp5 lb.
Pouch, component10 sp1 lb.
Folio (x2)4 sp—
Common spell components16 sp1 lb.
Pen, quill (x2)1 sp 4 cp—
Ink (1oz Bottle) (x2)4 sp—
Vial, glass2 sp1 lb.
Bedroll24 sp7 lb.
Chalk (x4)4 cp—
Messkit, tin6 sp1 lb.
Needle, sewing (x2)4 cp—
Razor6 sp—
Soap (x2)2 sp—
String (250 ft)5 cp—
Thread, spool5 cp—
Tinderbox8 sp1 lb.
Rations (x7)21 sp14 lb.
Salt (1/2)1 cp—
Spice (Common) (x2)1 sp—
Knife, small1 sp—
Candle, tallow (x2)1 sp—
Totals:132 sp 3 cp40lb. 8 oz.
Updated on October 20, 2024
LineagesAdvancement
Table of Contents
  • Medieval Pricing
    • How Much Money is a Silver Piece?
  • Weapons
    • Weapon Properties
  • Armor and Shields
    • Armor Training
    • Armor Traits
    • Properties
  • Containers
  • Clothing
  • Adventuring Gear
  • Instruments
  • Light Sources
  • Books
  • Maps
  • Animals and Vehicles
  • Tools
  • Adventurer’s Package
  • Common Clothing Package
  • Spellcaster’s Package
  • Login
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